IT922
Course Name:
Topics In Affective Computing (IT922)
Programme:
Credits (L-T-P):
Content:
Introduction to affective computing; Emotion research from Cyber Psychology & Behaviour: concepts related to ‘affective computing' (e.g., emotion, mood, personality, attitude) in ways that facilitate their use in computing; Computational models of human emotion processes (e.g., decision-making models that account for the influence of emotion; predictive models of user emotional state); Studies on cross- cultural, group and cross-language differences in emotional expression; Behavior Generation & User Interaction: Computational models of visual, acoustic and textual emotional expression for synthetic and robotic agents; Models of verbal and nonverbal expression of various forms of affect that facilitate machine implementation; Methods to adapt interaction with technology to the affective state of users; Computational methods for influencing the emotional state of people; New methods for defining and evaluating the usability of affective systems and the role of affect in usability; Methods of emotional profiling and adaptation in mid- to long-term interaction; Application of affective computing including education, health care, entertainment, customer service, design, vehicle operation, social agents/robotics, affective ambient intelligence, customer experience measurement, multimedia retrieval, surveillance systems, biometrics, music retrieval and generation; Sensing & Analysis: Algorithms and features for the recognition of affective state from face and body gestures; Analysis of text and spoken language for emotion recognition; Analysis of prosody and voice quality of affective speech; Recognition of auditory and visual affect bursts; Recognition of affective state from central (e.g. fMRI, EEG) and peripheral (e.g. GSR) physiological measures; Methods for multi-modal recognition of affective state; Recognition of group emotion.